Cyberpunk

zune_box_527x485-copy.jpgCHIP copy  Cyberpunk     

For my proposal for this project I have looked into the aesthetics of cyber punk technology and the adaptations of the body and mind examinaning and  looking deeper into real life and the feasible technologies that are used to day.

  

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   …The free human mind, creating the future, brings us to the new age,

The Cyber Age. The inventing of the electricity and the telephone marks the beginning of the rise of the mankind. Broadcasting of sounds and images changed the human life forever…

With every new invention, the world was growing changing evolving. Mankind saw millions of new opportunities for the future. The Computer was the biggest invention of the human race ever made after the discovery of electricity. This invention was assimilated in to every ones daily life… This new invention opened a door to a new dimension – the cyber worlds also known as Virtual Reality. The computer-synthesized worlds where there were new brand technologies, taking more and more people in to this realm.

A new society arose within the Cyberspace that becomes the home for the Cyberpunks and the whole Cyber Underground. Hackers, Phreakers.

They began the new creation of new ideas and new forms of electronics being used within are daily life’s creating a new dimension,

Reference from

— Mad Maniac 1996

cyberpunk.ru/idb/history.html    

www.badgeplanet.co.uk/detail.asp?badgeID=352

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 Is Cyberpunk Dead?      Is cyberpunk dead No As a science fiction genre changes through time cyberpunk has mutated into something called post-cyberpunk science fiction, but the original cyberpunk now lives at higher level: it has become a living subculture for many people in the Net

To the current generation, Cyberpunk has come to mean simply the grafting of high-technology onto underground, street, and avant pop culture.

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 reference

xirdal.lmu.de/cgi-bin/blosxom.cgi/2006/01/

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  cyber punk films  dailypop.wordpress.com/…/William Gibson invented The cyberpunk genre in 1984, but in fact the cyberpunk aesthetic was alive well before Neuromancer (1984). For example, Ridley Scott’s 1982 movie, Blade Runner, captures the quintessence of the cyberpunk aesthetic of high technology with social decay the relationship between humanity and machines artificially intelligent machines. www.athabascau.ca/courses/engl/491/cyberpunk.htmldarkwing.uoregon.edu/~stb/coursedescription.html           

 .films on cyberpunk

Japanese “cyberpunk” in contemporary anime and film, urban dreams nightmares that constitute cyberpunk’s post-apocalyptic vision of Neo-Tokyo. reflection of contemporary Japanese society ideologies of new possibilities of existence, new forms of being, the intersection between carbon- and silicon-based forms of intelligence, intertextual linkages with cyberpunk films such as Casshern and Avalon   

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Extreme Japanese Cyberpunk 

Extreme Japanese Cyberpunk are characterized by extreme sensory assaults that serve to remove the boundaries generally placed on the human condition. We see extreme violence, torture, invasive body modifications, bizarre sexual experiences, a merging of life and death – all of which provide a “no boundaries” pervades the experience. More often than not, Japanese movies do have very interesting message, but they provided this  through symbols and visuals more than through the narrative.

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(The Iron Man andTetsuo II: Body Hammerwww.cyberpunkfilms.comCyberpunk is a science fiction genre noted for its focus on “high tech and low life“. The name, derived from cybernetics and punk, was originally developed as a marketing term and coined by Bruce Bethke in his short story “Cyberpunk” published in 1983[1][2], but popularized well before its publication by editor Gardner Dozois. It features advanced science such as information technology and cybernetics, coupled with a degree of breakdown or a radical change in the social order. according to Lawrence Person: “Classic cyberpunk characters were marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body.

From Wikipedia, the free encyclopedia

 Man vs. Technology is a theme in literature that places a character against technology.Frankenstein is often considered the classic exposition of this theme, with a scientifically-created human becoming a destructive monster.It is also a common theme in science fiction, with The Terminator and The Matrix being popular examples.From Wikipedia, the free encyclopedia    homepages.uel.ac.uk/u0526098/pictures.html Definitions of Cyborg on the Web: Cybernetic organism; anything that crosses the boundaries between cybernetics and the organic. The term cyborg, is used to designate an organism which is a mixture of organic and mechanical (synthetic) parts. to or enhance the abilities of an organism by using technology. body modificationto replace parts of the imperfect human body.  myths, fantasies, dreams, and science fiction.

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Graphics within cyber punk: this website has some good examples of graphic art work     orgnsm.org/art

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reference

www.dvara.net/HK/dilemmacyborg.asp

  miu.med.unsw.edu.au/graphic_design.htm

  Concept Proposal   

Approach to technology in cyberpunk My interests in cyberpunk literature lies in the way the genre approaches technology and how this influences the way it deals with the concept of the human body. Cyberpunk novels are influenced, not surprisingly, by the contemporary developments in science and they often display visions of the new technologies of today. Cyberpunk literature technology is not something to be feared or fought against as in classical science fiction, but it is used as a means of subversion  where traditional science fiction, is concerned with restructuring the boundaries between the human and unexpected others (whether they are animals, aliens or machines) the attitude towards technology in cyberpunk literature seems to lead to a breaking down of these same boundaries. In cyberpunk we find heroes who want to enter the dispersing space of cyberspace, their minds merge with various spaces and technologies. Their bodies are ‘invaded’ by technology – by implants, by neuro-circuitry – electronic parts take over the role of organic parts. Technology seems to take over the role of biology.      

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Example.

  Clinical research to develop artificial vision devices has accelerated greatly over the past 3 years. American researchers first introduced a retinal chip with 16 electrodes called Second Sight back in 2003. German scientists have recently reported their success with an innovative 50-electrode retinal chip they call the Learning Retinal Implant (LRI).

The normal visual pathway consists of light rays that stimulate the retina which, in turn, transmits a neural signal to the brain. People with hereditary and degenerative eye disorders have a problem with the conversion of the light impulse into an electrical charge. They lack a healthy supply of vision cells called photoreceptors. This is where the retinal chip does its job.

So far, four blind human volunteers have received LRIs. Customized spectacles have a miniature camera mounted in the frame that transmits the camera image to a tiny computer carried in a fanny pack (the developers use a more sophisticated name). The computer sends a wireless digital signal to the chip. Electrodes inside the chip directly stimulate the retinal ganglion cells and a visual ‘image’ is sent to the brain.

Retinal chip recipients report the presence of lights and shapes. True, this new ‘vision’ is very crude compared to your ability to read this blog, however, for individuals denied all eyesight most of their lives the recovery of any visual stimulation is a remarkable achievement. The inventors behind both of these retinal chips forecast continued success as optoelectronic technology evolves.

    In my View  

If we keep changing and allowing advancements in technology to dictate how and who we are then eventually we will loose our true identity and the very fundamentals that make us individuals. 

 Example

Whilst carrying out a research on Prosthetic Aids on the Internet I found a reference to an astonishing device that was called ( HAL-5) this device when worn  can enable its wearer to carry 40 kg more than they could normally carry without effort and bend their knees without strain on the joints. This device could greatly contribute to aiding disabled and elderly people who have problems when walking or climbing stairs.:  d24hal02  hal.jpg

Quote“Humans may be able to mutate into supermen in the near future,” said Yoshiyuki Sankai, professor and engineer at Tsukuba University who led the HAL-5 robotic suit project. HAL was developed by the University of Tsukuba, and is demonstrated here by a man carrying 3 packs of rice weighing 30 kg (66 lbs)    I believe that when considering the advancements made in technology and what is being invented and used today the stories and science fictional tales of  humans and machines that  appear to have been fused together seems to be more realistic now than ever before indicating perhaps that we are moving nearer to the time when humans will be become dependent on technology rather than on their own human makeup. It is my contention that through my research and gathering together information it has provided me with the framework to create and design  a digital Poster with a theme that  promotes the latest human adaptation brand. My Poster design will encompass science fictional elements that will represents products of the future. The promotional poster will show elements of digital photography achieved by using a Cannon Digital Power-shot camera S3is          

  How will I create this final Art Poster  

  To enable me to create the final art pieces I first decided that it was necessary to be selective when choosing  the correct programme and decided that  Adobe Photoshop version 7  would allow me to use my creativity and designing capabilities to create an Image for my project Poster.When using this programme I will encompass and utilize existing imagery already taken with my Digital Camera and then adding and taking away elements to achieve those effect that  would allow me to produce and achieve the design for this Poster.

The Contextual Analysis

To provide a contextual analysis that would justify the concept design that I had chosen  for my proposed project I recognized that it was of paramount importance to first research the subject matter in depth and then decide as to how this research could be used in my own concept design

 

In the first instance I used the Internet and  reviewed several articles that I considered might be of use to provide information for my project some examples of which are shown below.

 

Bibliography

 

Balsamo, Anne (1996) Technologies of the Gendered Body. Reading Cyborg Women Duke University Press

Cavallaro, Dani (2000) Cyberpunk and Cyberculture The Athlone Press

Csicsery-Ronay Jr., Istvan (1991) ‘Cyberpunk and Neuromanticism’ in McCaffery, Larry (ed.) Storming the Reality Studio. A Casebook of Cyberpunk and Postmodern Fiction Duke University Press

Featherstone, Mike and Roger Burrows (1995) Cyberspace, Cyberbodies, Cyberpunk. Cultures of Technological Embodiment London: Sage

Haraway, Donna (1985) “A Manifesto for Cyborgs: Science, Technology, and Socialist Feminism in the 1980s.” Socialist Review, 5:2.

Haraway, Donna (1989) “The Biopolitics of Postmodern Bodies: Determinations of Self in Immune System Discourse” in Difference: A Journal of Feminist Cultural Studies, vol. 1, no. 1, pp. 3-45

Hayles, Katherine (1997) “Embodied Virtuality: Or How to Put Bodies Back into the Picture” in Mary Anne Moser (ed) Immersed in Technology. Art and Virtual Environments, MIT Press, 1-28.

Hayles, Katherine (1999) How We Became Posthuman. Virtual Bodies in Cybernetics, Literature, and Informatics , University of Chicago Press.

Heim, M. (1991) “The Erotic Ontology of Cyberspace” in Michael Benedikt (ed.) Cyberpace: First Steps, the MIT Press.

Hollinger, Veronica ‘Cybernetic Deconstructions: Cyberpunk and Postmodernism’ in McCaffery, Larry (ed.) (1991) Storming the Reality Studio. A Casebook of Cyberpunk and Postmodern Fiction Duke University Press

Landon, Brooks ‘Bet On It: Cyber/video/punk performance’ in McCaffery, Larry (ed.) (1991) Storming the Reality Studio. A Casebook of Cyberpunk and Postmodern Fiction Duke University Press

McCaffery, Larry (ed.) (1991) Storming the Reality Studio. A Casebook of Cyberpunk and Postmodern Fiction Duke University Press

McCarron, Kevin (1995) “Corpses, Animals, Machines and Mannequins: The Body and Cyberpunk” in Featherstone, Mike and Roger Burrows Cyberspace, Cyberbodies, Cyberpunk. Cultures of Technological Embodiment London: Sage pp. 261-273

Pepper, Cathy (1997) “’I’ve Got You Under My Skin’: Cyber(sexed) Bodies in Cyberpunk Fictions” in Deborah Wilson, Christine Laennec (eds.) Bodily Discursions: Gender, representations, Technologies, State University of New York Press.

Richters, Annemiek “The globalisation of the Western biomedicine and the digitalization of women’s bodies: A critical perspective”

 

After researching the information that I considered would be relevant to my proposed project I then began to analyze specific segments that I felt could contribute to the justification of my decision for the making of my concept design.

 

The design  examples  below provides a visual insight into how the advancements of technology  is being integrated into every day life making  it appear that these technological ideas are becoming more and more accepted  as normal and  part of our society.

 

In these examples the designs used could easily be interpreted that technology is being integrated into the human body dragging you into the realms of future technological advancements.which are becoming more common and accepted in daily life.

 

Phones built into the human arm for Fashion.Addaptations and enhancements of strength Knowledge Wires, plug-ins which would allow you to upload information to the human brain.

 

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These images were created by using Adobe Photoshop Version 7 the images were drawn using a Graphic Wacom Intuos 5 drawing tablet.

The images of the products were taken from the Goggle Web site on the Internet and placed adjacent to my own design sketches allowing the opportunity to  view and compare both sets of designs/images which appear to have been integrated into the human body.

 

After spending time reviewing the information relevant to my proposed project I then continued to analyze the contextual theme of what I thought the finished art piece would look like and then by using that information I found it much easier to decide on the design of  my Poster. .

 

 

An Example of the preliminary concept design for my final Art piece.

 

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This design calibrates a multitude of Filters, layers, effects imagery from the Webb and specific tools used within Adobe Photoshop version 7 and when combined and used together they provide a unique imagery of the  contextual design that can be used as the foundation for my final art piece.

 

By reviewing the contextual designs of other art pieces I have been able to decide as to which of these art forms could be used to show the theme that I had decided would form the basis of my final art piece.

Considering that because technological advancement have now been made more readily available in every day life it seems that whereas before any reference to the joining together of man and machine would be frowned on and only used in science fictional tales and perhaps some fictional propaganda it seems that now this type of technology is being easily integrated into society and used more freely and becoming commonplace as an example of this.

 

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Here’s a cool looking inflatable exoskeleton, which is being developed in Japan by Professor Hiroshi Kobayashi. Basically instead of using heavy hydraulics, the exoskeleton uses air compression, which can help bend or straighten arms.

The suit mimics the body’s system of connecting muscles to bones via tendons.

It could be used to boost the strength of specific muscles, such as biceps or triceps.

The artificial muscles are made up of inflatable rubber tubes surrounded by flexible metal mesh connected at each end to the joints on the suit

When the tube inflates, the mesh bulges, which in turn pulls each end in and shortens the artificial muscle.

The body is still limited to certain boundaries. I have chosen these categories because they exemplify two of the major themes in cyberpunk literature in relation to the body. The first one is, of course technology.

It goes without saying Technology is a major theme in cyberpunk this has some relation to the human body this is not surprising: “Cyberpunk offers an imaginative articulation of developments In techno science revealing that the body is the ever-changing product of technologies that are always tied to specific cultural  ideals.

The second major theme in cyberpunk is what does it mean to be human in a technological society? “What has stayed the same and what has changed? How has technology specifically changed the answer we supply to such questions? And what does all this suggest about the future we will inhabit?”

Simply it appears that All kinds of other technological interventions in the material body can be found in this category, of the enhanced body, breaking down other limits of the body: Muscles are technologically strengthened, or artificial limbs that are more powerful and show more endurance replace arms and legs. Optical devices that can see beyond the human scope and enable the user to display all kinds of extra information in their field of view replace the human eyes; All kinds of implants are giving the human body new kinds of possibilities:

New technologies are continually crossing once stable borders and are blurring familiar boundaries. Transplantation technologies, xenotransplants, Tran genetics etc. all technologies that cross a divide between human and death, human and animal, or between biological and artificial.

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Concept and designs

 

 

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Final Design:

Interactive version-

http://www.twistedalice.com/mellis/flash/cyber%20test.html

 

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